Evolutionary Design

27 Feb 2017 16:30

That is, generating designs by evolutionary processes, of more-or-less random variation and selective retention of "what works". "Working" may be assessed either in practice, in the Realized World, or in some kind of simulation. This could be done either informally or through some sort of automated evolutionary optimization algorithm.

See also: Evolving Local Rules to Perform Global Computations (or to satisfy global design criteria...)